When dark forces muster in the wilderness, when hosts of monsters assemble to sack civilization’s last redoubts, it falls to the marshal to lead the warriors in defense of their lands. Marshals draw from their experience and passion to lend courage, skill, and hope to those under their command. A warlord forms the iron core of any unit of soldiers, uniting their purpose and bolstering their commitment to see the conflict to its conclusion. A marshal’s talents can come from many different aspects of personality or endeavor. Some depend on their bravado, goading their companions to take risks in order to reap great rewards. Others have keen insight into their enemies’ minds. Some marshals specialize in hit-and-run tactics, and others are resourceful leaders who always have some trick up their sleeves. The most common marshals include those whose presence alone is enough to bind disparate heroes together and the tactical savants who spot weaknesses and exploit them. Marshals develop specialized combat maneuvers called exploits. In their elementary form, they are strikes and commands designed to shift the battle toward a more favorable outcome. In addition to these exploits, marshals issue commands and orders that improve their allies’ performance. Some of these commands can restore health and vigor, while others make allies more alert and ready for new challenges. Most marshals have already had experience in the field, even if it came from leading a tiny expedition. Some are former military leaders who have relinquished their commands to seek their fortunes in the world. Others might have lost their units and be out for revenge against the enemy that brought them to ruin. Whatever the individual’s triumphs or defeats were before becoming an adventurer, every marshal has the ability to lead, and lead well.
CLASS TRAITS
- Role:Leader. You rally your companions with a mixture of shouted commands and cunning stratagems, leading them to victory through superior tactics.
- Power Source:Martial.
- Key Abilities:Strength; Intelligence or Charisma
- Armor Proficiencies:Cloth, leather, hide, chainmail; light shields.
- Weapon Proficiencies:Simple melee, military melee, simple ranged.
- Bonus To Defense:+1 Fortitude, +1 Will.
- Hit Points At1st Level: 12+ Constitution Score.
- Hit Points Per Level Gained: 5
- Healing Surges Per Day: 7+ Constitution Modifier.
- Trained Skills: From the class skills list below, choose 4 trained skills at 1st level.
- Build Options:Bravura Warlord, Insightful Warlord, Inspiring Warlord, Resourceful Warlord, Skirmishing Warlord, Tactical Warlord.
- Class Features:Archer Warlord, Battlefront Leader, Canny Leader, Combat Leader, Commanding Presence, Inspiring Word.
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Tactical Assault (Human feat: Weapon Focus)
Endurance, Heal, History, Intimidate
viper’s strike, wolf pack tactics
warlord’s favor
lead the attack
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Tactical Assault (Human feat: Weapon Focus)
Endurance, Heal, History, Intimidate
viper’s strike, wolf pack tactics
warlord’s favor
lead the attack
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Tactical Assault (Human feat: Weapon Focus)
Endurance, Heal, History, Intimidate
viper’s strike, wolf pack tactics
warlord’s favor
lead the attack
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Tactical Assault (Human feat: Weapon Focus)
Endurance, Heal, History, Intimidate
viper’s strike, wolf pack tactics
warlord’s favor
lead the attack
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Tactical Assault (Human feat: Weapon Focus)
Endurance, Heal, History, Intimidate
viper’s strike, wolf pack tactics
warlord’s favor
lead the attack
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Tactical Assault (Human feat: Weapon Focus)
Endurance, Heal, History, Intimidate
viper’s strike, wolf pack tactics
warlord’s favor
lead the attack
Published in Player's Handbook, Class Compendium